Escape Room Etiquette in London: Hints, Resets, and Respect 16 Nov,2025

Walking into an escape room in London, you’re not just signing up for a puzzle-you’re stepping into someone else’s world. The set, the story, the locks, the clues-they’re all carefully built by a team that spent weeks designing every detail. And if you show up thinking it’s just a game where you shout and bang on doors, you’re not just ruining your own experience-you’re making it harder for the next group. Escape rooms in London aren’t just entertainment. They’re immersive theater. And like any good theater, there’s etiquette.

Ask for Hints the Right Way

You’re stuck. The clock is ticking. Your team is getting frustrated. The natural urge? Shout for help. But in most London escape rooms, there’s a system. Most places use a call button, an intercom, or a discreet light system. Don’t yell. Don’t bang on the walls. Don’t start yelling, "We need a hint!" like you’re trapped in a horror movie.

Why? Because the game master is listening. They’re watching your progress on cameras. They’re tracking how long you’ve been staring at the same clock, how many times you’ve tried the same key. If you’ve been stuck for more than five minutes, they’ll usually offer a hint anyway. But if you press the button, you’re telling them exactly where you’re stuck. That’s how they tailor the hint to your actual problem-not the one you think you have.

Some rooms even have tiered hint systems. First hint? A nudge. Second hint? A clearer clue. Third hint? You’re basically being walked through the solution. Use them wisely. If you grab the third hint on the first puzzle, you’re not just losing your challenge-you’re cutting your own fun short. And you’re wasting a resource that could help another team stuck on a harder part later.

Respect the Reset

After your team leaves, the room doesn’t just sit there. Someone has to reset it. Every clue is returned to its original spot. Every lock is re-engaged. Every prop is dusted off, recharged, or reloaded. In a busy London escape room, teams might be coming in every 45 minutes. That means the staff has 15 minutes to get the room back to perfect condition.

That’s why you don’t leave things out of place. Don’t take a keychain as a souvenir. Don’t leave a note you wrote on the wall. Don’t move a book that was part of a code. If you find something that looks like it might be a clue, leave it. Even if it looks like trash. One team in Shoreditch left a fake newspaper on the floor thinking it was junk. It was the final key to the vault. The staff had to rebuild the entire puzzle sequence because someone didn’t realize it was part of the design.

And don’t touch the walls unless you’re told to. Some rooms have pressure sensors, hidden magnets, or motion triggers. A misplaced hand can set off a false alarm. That means the next team walks into a room that’s already glitching. The staff has to reset it again-this time manually. That’s two teams losing time because one person didn’t read the rules.

Don’t Spoil It for Others

You solved the room. You got out with two minutes to spare. You’re buzzing. You want to tell everyone how clever you were. So you post it on Instagram. You post a video of the final lock opening. You tag the company. You drop hints in your group chat.

Don’t.

Escape rooms in London rely on word-of-mouth. People come because they haven’t heard how it’s solved. They come because they want to feel the thrill of figuring it out themselves. If you post the solution online, you’re stealing that feeling from someone else. And you’re making it harder for the business to survive. One room in Camden lost 40% of its bookings after a Reddit thread leaked every puzzle. The owner had to redesign the entire room-twice.

If you want to share your experience, talk about the atmosphere. Talk about the story. Talk about how the music changed when you found the hidden door. But don’t describe the clues. Don’t say what the code was. Don’t show the key. That’s not bragging-it’s ruining the game for others.

Staff member carefully resetting a puzzle with a fake newspaper and hidden lock in an escape room after a team leaves.

Be On Time. Seriously.

You think being five minutes late is no big deal? It is. London escape rooms schedule teams back-to-back. If you’re late, the staff can’t start the next group. They have to wait. That means someone else loses 15 minutes of their time. And the staff has to rush the reset for the next team.

Most places ask you to arrive 15 minutes early. That’s not for fun. That’s for the briefing. You need to know the rules. You need to know what you can and can’t touch. You need to know where the emergency exit is. Skip that, and you’re not just being rude-you’re putting yourself and others at risk.

One team in Canary Wharf showed up 20 minutes late. The staff had to skip the safety briefing because they were behind schedule. Halfway through the game, someone tried to force open a door that was actually a false wall. It collapsed. No one got hurt, but the room was closed for three days. All because someone didn’t care about being on time.

Keep Your Voice Down

Escape rooms are loud. People scream. People laugh. People shout clues. But there’s a difference between excitement and noise pollution.

Some rooms are next to apartments. Others are in historic buildings with thin walls. If you’re screaming at the top of your lungs every time you find a clue, you’re not just annoying the staff-you’re disturbing people who live or work nearby. One room in Soho got a formal complaint after a team screamed for 40 minutes straight. The landlord threatened to evict them.

Use your voice to communicate with your team. Whisper if you need to. Use hand signals. Save the yelling for when you solve the final puzzle. That’s the moment everyone remembers. Not the 20 minutes of noise that came before it.

A team celebrates outside an escape room, admiring a guest's framed note on the wall as the next group waits.

Leave It Better Than You Found It

This isn’t just about respect. It’s about sustainability. Escape rooms are expensive to run. Sets cost thousands. Props break. Locks jam. Lighting fails. If every group treated the room like a playground, these businesses wouldn’t last.

Here’s what good players do:

  • Put props back exactly where they found them
  • Don’t write on walls, even with your fingernail
  • Don’t take photos of puzzles unless the company allows it
  • Don’t try to "solve" things by force-locks are designed to break if you pull too hard
  • Thank the staff. A simple "thanks" goes further than you think

One team in Brixton left a handwritten note on the mirror: "Best escape room ever. We’ll be back." The staff framed it. Now it’s on the wall next to the entrance. New teams see it before they start. That’s the kind of legacy you want to leave.

It’s Not Just About Rules-It’s About Community

Escape rooms aren’t just businesses. They’re passion projects. The owners are often former actors, designers, or engineers who built these rooms because they loved storytelling. The staff are usually students or artists who work nights because they believe in the experience.

When you follow the etiquette, you’re not just being polite. You’re helping keep the scene alive. You’re making sure the next group gets the same magic you did.

London has over 120 escape rooms. Some are big chains. Others are tiny basements run by two people. They all rely on players who understand: this isn’t just a game. It’s a shared story. And you’re part of it.

What happens if I ask for too many hints?

Most London escape rooms limit hints to three per team. After that, you’re essentially being guided through the solution. Asking for too many too soon means you’ll miss the satisfaction of figuring things out yourself. It also means the game master has to spend more time helping you, which delays the next group. Use hints only when you’re truly stuck-not just when you’re impatient.

Can I take photos inside the escape room?

Most places ban photos during the game. Why? Because photos can be used to spoil the experience for others. Some rooms allow photos after you’ve escaped, but never of puzzles or clues. Always ask before you pull out your phone. If you’re caught taking pictures during the game, you might be asked to leave without a refund.

What if I accidentally break something?

Accidents happen. If you break a prop or damage a lock, tell the staff immediately. Don’t hide it. Most rooms have insurance for minor damage. But if you try to cover it up, you’ll lose trust-and possibly your deposit. The staff will fix it. But they need to know so they can reset the room properly for the next team.

Are escape rooms suitable for kids?

Many London escape rooms have family-friendly themes with difficulty levels for children as young as 8. But not all are safe or appropriate. Always check the age recommendation before booking. Some rooms include loud noises, dark spaces, or themes like horror or crime that aren’t suitable for younger players. Staff can usually recommend the best room for your group.

Can I book a private room for just my group?

Yes, most London escape rooms let you book a private session. This is ideal for birthdays, team building, or if you’re uncomfortable playing with strangers. Private bookings usually cost more, but you get the full room to yourselves. You can also request a custom difficulty level if you’re playing with mixed skill levels.